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Friday, August 24, 2018

Some Maya Bifrost with Boolean animation

For this project I did the Bifrost Simulation. Also did the shading, lighting and modeling.
The table gets cut away by a deformed sphere primitive. This was done by a simple boolean difference operation. The table cut away animation then was exported as an animated alembic file, in order to have a faster interactive animation within the Maya viewport.
The liquid simulation then was run on the animated alembic table. To be honest the cut away mesh was quite dense, so the simulation took some time (about 2 days).

created at Fiction Films GmbH



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