Did the 3D for this clip. Its just a polygon plane bending around an arm with bend deformers.
The shading was done with Arnold.
created at Fiction Films GmbH
Sunday, August 26, 2018
Saturday, August 25, 2018
Maya fire fluids and Arnold shaders
For this animation I only did the shading and lighting of the 3D scenes and modeled the background room.
The fire was done by a colleague.
created at Fiction Films GmbH
The fire was done by a colleague.
created at Fiction Films GmbH
Friday, August 24, 2018
Some Maya Bifrost with Boolean animation
For this project I did the Bifrost Simulation. Also did the shading, lighting and modeling.
The table gets cut away by a deformed sphere primitive. This was done by a simple boolean difference operation. The table cut away animation then was exported as an animated alembic file, in order to have a faster interactive animation within the Maya viewport.
The liquid simulation then was run on the animated alembic table. To be honest the cut away mesh was quite dense, so the simulation took some time (about 2 days).
created at Fiction Films GmbH
The table gets cut away by a deformed sphere primitive. This was done by a simple boolean difference operation. The table cut away animation then was exported as an animated alembic file, in order to have a faster interactive animation within the Maya viewport.
The liquid simulation then was run on the animated alembic table. To be honest the cut away mesh was quite dense, so the simulation took some time (about 2 days).
created at Fiction Films GmbH
Labels:
3D,
Animation,
Architecture,
Arnold,
Bifrost,
Lighting,
Maya,
Render,
Schott,
Shading,
Texturing
Tuesday, August 7, 2018
Monday, August 6, 2018
Maya town model and card emission with ncloth
created the 3D of this project. The cards emitting from the tyres as well as the cards flying into the air was just some basic ncloth simulation.
The car was rigged and animated with a xbox controller with the help of Craft Director Studio.
The furniture was custom modelled after reference. 3D model hosted at sketchfab

The car was rigged and animated with a xbox controller with the help of Craft Director Studio.
The furniture was custom modelled after reference. 3D model hosted at sketchfab
Labels:
3D,
Animation,
Architecture,
Arnold,
BMW,
Lighting,
Maya,
Modelling,
Motion Graphics,
Ncloth,
NPR,
Render,
Rigging,
Shading
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