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Sunday, August 26, 2018

Bending glass with Maya and Arnold

Did the 3D for this clip. Its just a polygon plane bending around an arm with bend deformers. 
The shading was done with Arnold.



created at Fiction Films GmbH

Saturday, August 25, 2018

Maya fire fluids and Arnold shaders

For this animation I only did the shading and lighting of the 3D scenes and modeled the background room.
The fire was done by a colleague.




created at Fiction Films GmbH

Friday, August 24, 2018

Some Maya Bifrost with Boolean animation

For this project I did the Bifrost Simulation. Also did the shading, lighting and modeling.
The table gets cut away by a deformed sphere primitive. This was done by a simple boolean difference operation. The table cut away animation then was exported as an animated alembic file, in order to have a faster interactive animation within the Maya viewport.
The liquid simulation then was run on the animated alembic table. To be honest the cut away mesh was quite dense, so the simulation took some time (about 2 days).




created at Fiction Films GmbH

Tuesday, August 7, 2018

Monday, August 6, 2018

Maya town model and card emission with ncloth

created the 3D of this project. The cards emitting from the tyres as well as the cards flying into the air was just some basic ncloth simulation.
The car was rigged and animated with a xbox controller with the help of Craft Director Studio.
The furniture was custom modelled after reference. 3D model hosted at sketchfab




 

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