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Saturday, March 17, 2018

CAD lamp distribution with Mash and Arnold render

Created the interior renders for this project. The 3D architecture is custom modelled with purchased 3D furniture. 
The texturing was done with arroway textures as well as some Substance materials. The CAD data of the lamp model was retopologized with Maya and shaded with Arnold materials. The lamp was then distributed across the room with some Mash network. 

The closeup of the lamp model was animated and rendered by a colleague via the Element 3D plugin for After Effects. 














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