Ah well nothing exciting really, just a very short clip of using this HumanIK rig within maya 2013 and the basketball player character from the visor.
Found this Motion capture data on the web and attached it to the HumanIK rig.
Added some paint effects and used some substance shaders to texture the scene.
Nothing special, also just rendered it with hardware render 2.0, its quick. :)
also HD on youtube