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Sunday, May 20, 2012

HumanIK , Paint Effects, Motion Capture and messing around with Maya visor presets and hamburgers

Ah well nothing exciting really, just a very short clip of using this HumanIK rig within maya 2013 and the basketball player character from the visor. 
Found this Motion capture data on the web and attached it to the HumanIK rig. Added some paint effects and used some substance shaders to texture the scene. 
Nothing special, also just rendered it with hardware render 2.0, its quick. :)

Wednesday, May 2, 2012

Energy-saving bulb character concept created with Maya

Just a very quickly modeled character concept of an energy-saving bulb and a light bulb, I created last year. Didn´t spend much time on that, thats why the elbows don´t bend properly due to poor paint weighting and very rough modeling.

Was only a WIP model.

Standard light bulb character:


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