The plants were downloaded from Autodesk seek and the ivy created with the ivy creator.
All textures were created with the substance shaders in Maya 2012.
It was just a test to implement a toon car into an environment, so its nothing final, just a test.
Also tested the capabilities of craft animation plugin for Maya.
Just messing about with it :)
We later used it in a project at Fiction Films.
Parking lot proxy render with toon car and substance shaders:




Some wireframes and the proxy geometry:
the parkinglot lamp:

grass bit and concrete bit of the parking space:

The car park as proxy geometry:


here just driving around in Maya :)
closeups of the toon shader:

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