The plants were downloaded from Autodesk seek and the ivy created with the ivy creator.
All textures were created with the substance shaders in Maya 2012.
It was just a test to implement a toon car into an environment, so its nothing final, just a test.
Also tested the capabilities of craft animation plugin for Maya.
Just messing about with it :)
We later used it in a project at Fiction Films.
Parking lot proxy render with toon car and substance shaders:
