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Monday, March 23, 2009

[RIG] WIP Maya snail rig - facial blendshapes

Managed to create some 41 facial blendshapes for my snail rig in my spare time. The snail has several facial expressions, such as , frown , sadness, happiness , some geeky look etc, but also mouth rolling and munching leaves blendshapes.

Will start rigging on the weekend probably.


The blendshapes: ( not yet rigged to the main body )

Saturday, March 21, 2009

[RIG] WIP snail rig - first rigging test

Well since Im doing a placement at FictionFilms I only find time over the weekend to work on my animated short.

Just created a rig for the snail character. Its still work in progress, just did some test rig. It rather works quite good in my opinion, although I still need to bind the clusters to the curves, do the paint weighting, create some blendshape for the facial expressions and clean up the overall rig. Besides I need to adjust the positions of the Local Rotation Axes on the joints and create some control curves.
But Im happy with the first result.

Sunday, March 8, 2009

[3D] WIP snail body and shell texture - 1st test render

Here the snail body texture created with Photoshop. the render is just a quick test using the SSS mentalray shaders. Nothing is final its still WIP.
Before I finalize the shaders I move on to rigging the creature.

Here the snail body texture:


 

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