Well just added some textures and shaders to the bottle and the Pils glass for the custom made Dittschberger beer ad.
Well here is just a render with the shaders. The glass, bottle and beer are just simple dielectric shaders with just some textures attached to it via layered shader.
The foam is just a fast simple SSS shader with a little bump. Im rather happy with the result. Foam isnt very easy. Once animated I probably need a different method for the closeups.
Here I just added some particles with dynamics in order to get some fizzy beer:
Well in order to get the CGI beer a little refreshing I added some condensation water droplets. However I think I added too many. The droplets are just Maya paint effects and I didnt change the shader for it. Those are just basic Phong shaders, probably will change them once.
Didnt do any caustic or occlusion pass yet, its just WIP.
Here the wireframe: