Also updated the snail body shader by changing the subsurface scatter on the skin. The moisture look on the skin was just created by mixing the subsurface shader with a blinn that has a transparency and a reflection map on it.
Here the test animation:
External HD links:
HD stream @ vimeo
HD stream @ Exposureroom
HD stream @ youtube
HD stream @ dailymotion
Webarchive link [right click save as to download quicktime .mov file ( 50MB )]
3 comments:
That's cool dude
Very cool animation. Could you place the same animation on a green chroma key background?
Well since its animation, you can render it with alpha channel so there is no background. no need for chroma keying :)
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