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Tuesday, June 30, 2009

[GRAPHICS] Animated short WIP - creating some props

Well created a few props for my animated short Im planning. Well its only some fairly basic stuff. In fact I only created a beer glas and a beer bottle. Nothing fancy.

My idea is using my snail character in a custom made commercial. You may think, snail and beer does that fit together? :-)
Well I think so. My main inspiration comes from this old Guinness ad about snail racing as well as the reactions of a drunken snail .
Somehow found it hilarious.

Sunday, June 14, 2009

[3D] Maya snail character - updating the shaders

Just edited the shaders for the 3d snail character. Now it also got a specular map and reflection map, giving the slug some more moist look.

Friday, June 12, 2009

[VIDEO] Maya snail rig - test animation

Just did a quick test animation of the snail character rig. I mostly tested the facial blendshapes. Might not be an accurate animation, but its just a test anyway.
Also updated the snail body shader by changing the subsurface scatter on the skin. The moisture look on the skin was just created by mixing the subsurface shader with a blinn that has a transparency and a reflection map on it.

Here the test animation:

Saturday, June 6, 2009

[RIG] snail character - added facial GUI

Added a facial GUI to my snail rig created with Maya. The GUI operates all blendshapes that drive the facial expressions of the snail. The rig itself is now finished and ready to be animated.
Probably will do some test animations tomorrow.

Facial GUI for the snail rig:

Monday, June 1, 2009

[RIG] WIP Maya snail rig - Paint weighting

Mostly did paint weighting today. Well still need to add some control curves for the face blendshapes. But all in all the rig is mostly done.
Probably will do a facial GUI next week as well as some test animations.

The shaders are still WIP.


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