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Thursday, February 5, 2009

[3D] Snail character - the shell ( WIP )

Cureently working on a snail character. Modeled the shell today. Its still not finished, the polygon topology has to be cleaned up a bit.

Used Maya and extruded along a curve, however the result was very unpredictable, so it took some time till I was happy with the result. It is one whole mesh now, no polygons intersecting each other.

The mesh:




Side view, still needs to be updated:


Wireframe:


Poly smooth:

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