Well since our deadline for our final Project would have been August 29, this is when I upload the final result. Although we got an extension till the following Monday, due to our Uni network crashing all the time. Maybe because everybody is rendering.
Created a small poster with Photoshop by taking some screenshot from some final rendered clips.
This is the final scene of "Ruffles" our Final Project.
I just finished the facial animation, which is not included with this Playblast. Its 4am too tired to upload the update. Also the aspect ratio is not correct. This size is the result of the Playblast, the actual size will be 1200x520 , so when the bird attacks the camera it looks much better.
These are just a few test renders of the Victorian town for the animated short "Ruffles". The UV layout and textures have not been done at this stage, so every item still got the default lambert attached.
Market stalls, street lamps and other street props were modeled by Safa Tharib; his website can be found here: Kap13.com his blog link can be found in the link list. Train, buildings, water pump and other 3d items that were posted in my blog were created by me.
The whole town, most action will happen at close up, so there are building with no back site to save poly count:
Just created a tree model for the next animation short, now called "Ruffles" (Victorian fury taleswas the working title) Also tested the ivy generator on the tree. Its a quick test and the tree still needs UV layout and textures.
The following animation is a WIP Maya playblast and not a final render. It just demonstrates a custom made rig on a cartoon bird including some sort of feather system. The wings including the feathers fold inwards when moving the arm towards the body.
The bird is a main character in the upcoming animation "Victorian furry tales" (Working title) He is called Sparkles and is a happy magpie :)
This is still WIP. It is a rough Maya model for the stage design created by Sun He , which can be viewed here The house consists of various components that can be taken apart and assembled together in different variations. This allows us to create a city in shorter time. At the moment the house is still straight, but will be further modified with lattice deformers to match the cartoonish set design
here my submission video for a group work project, that did not get finished. I just created some rigs and a few pushing and pulling cycles as well as an archer shooting his bow. Nothing really exciting :)
Just updated the textures of the Porsche 914. They now got an alpha channel, which determines where the car is more or less reflective. So plastic parts and the tyres are more matte and less reflective than the metal surfaces.
Well just managed to import the Porsche 914 to Trackmania. It was modeled with Maya, however had to be exported to 3ds Max, where it was cleaned up and then exported to a .3ds file. Finally it could be converted into the Trackmania .gbx file. The textures were exported as .dds files
some in game shots. Still need to adjust the alpha channels, so its not too shiny :D
This model is created with Maya. Its still not finished yet, needs UV mapping textures and other details. This train will play a key role in the next animation "Victorian furry tale" : info The train is called "Iron Duke" a replica is in the Railway museum in York. More info to the train.
This is an animatic for the next animation project. Its called Victorian furry tale, playing in England during Victorian times with a rabbit, a cat , a magpie and a policeman as the main characters. This is still work in progress, release date of the final animation is end of August 2008.
In 2004 Coys held their vintage car auction at the Royal Horticultural Hall in London. highlights were a original 1973 Porsche 911 2.8 Carrera RSR, I think it sold for half a million pounds as far as I remember and Richard Burns (R.I.P.) WRC. Here the whole list of offered cars at that time.
In 2004 the 1 series of BMW was introduced in Munich Germany just near the Olympic Stadion opposite the BMW Museum. At that time the museum was closed due to BMW building their huge "BMW world" ( exhibition hall .