Monday, April 1, 2013

[VIDEO] Weather change time lapse - Maya cloud fluids and paint effects

Created this weather time lapse for a project. It was originally rendered in 6100 x 718 resolution at 60 fps, which was displayed on a big screen.
The clouds are just basic Maya fluids with animated texture position and colour.
I used several cloud layers. One render layer for those stratospheric clouds, one for those Cumulus clouds and one for some basic ground fog. 
The snow flakes are just some Paint Effects presets.
Due to a strict deadline it was rendered with Maya software render.


Video on youtube: link




Complete clip:
fiction-films.com












Sunday, February 17, 2013

[AD] CGI car animated with Craft 4wheeler and rendered with Maya

Created the car animation for this corporate image spot. The car was animated in Maya with Craft animation 4wheeler extended and rendered with mental ray.

The car was shaded with some sort of toon shader, giving it a transparent feel. The toon outlines were extruded paths along NURBS curves.


Here a progress of the shaders being used:

HD also on youtube: link






And here the full commercial clip:


HD on youtube: link






some WIP renders:










more info: http://www.fiction-films.de/

Sunday, November 18, 2012

[VIDEO] Ship motion graphics - Maya ocean texture and mental ray outlines

Just a simple motion graphic created with Maya and rendered with mental ray.
CAD model was around 20 million polygons, which had to be cleaned up first. Then it was rendered with simple mental ray shaders and the outline feature.
The ocean is just the ocean texture used as a bump map on a mia_material_x

This was for the Linde Clean Technology corporate image film created by Fiction Films.


Clip also on youtube: link





Complete image film here: fiction-films.com


some rough previz renders of the ship:













Final renders:










Sunday, October 14, 2012

[VIDEO] Animated Mental ray proxies and fake caustics

Just a WIP previz work done with Maya. The animations weren´t used in the end.

All those washing machines are CAD models and imported into the scene as mental ray proxies. Poly count was at around 50 million. The mental ray proxies were exported once with materials and shaders and without, so those proxies without shader could be assigned with a new material, like occlusion and depth shader.

The pond surface is just a plane with the 2D ocean texture connected as a bump into a mia_material_x.
The same connection is done for the ocean shader.

The caustics in the pond are just animated grey scale caustic textures on the pond floor and walls. Those were taken from the substance shaders in Maya.

First version:

also on youtube



2nd version:


youtube link








Monday, September 24, 2012

[PHOTOS] Classic car meeting 2012 - Oldtimertage Fürstenfeld

Last weekend was the annual vintage car meeting in Fürstenfeldbruck Germany, near Munich. 

Took plenty of photos. 

Complete gallery here: Picasa