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Automotive renders and animations

rendered with mental ray or Arnold using Maya and Craft Director Studio

3D Modelling

CAD cleaning, 3D topology optimization or custom modelling

3D Modelling and Motion Graphics

toon shading with AiToon and animations with Mash

Modelling, Animation and Compositing

using Maya, Photoshop and After Effects

Character animation and rigging

using Maya, TSM, HumanIK, Adobe Fuse or Autodesk Character Generator

Thursday, September 17, 2020

My current Showreel

This is my current showreel.

Music from Epidemic Sound / Skrya - Chasing Cars

WIP - Breezer plane model for MSFS #2

Currently working on a plane model for MSFS. 

It is a Breezer Sport Aluminium plane modelled with Maya. Currently texturing the cockpit. 

In game render without cockpit. Need to adjust some shaders. 

more images after the break:

Saturday, July 18, 2020

WIP - Breezer plane model for MSFS #1

 Currently working on a custom made plane for MSFS. Still need to do the texturing.

 Maya screenshots and phot reference: 


more images after the break: 


Wednesday, July 10, 2019

Goodwood Festival of Speed 2019

This years Goodwood Festival of Speed was amazing again. Took plenty of photos.

Here is the link to the complete gallery: link

Some selected photos after the break:

Monday, March 18, 2019

Some custom 3D architecture and a TV render with Arnold

Those  images were just some basic previzualisation renders for a TV company. The TV was custom modelled as well as the 3D room architecture. 
Shading and texturing was done with Arnold and Maya. It is always the same room with testing different textures and materials. 


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