Helped to realize 11 different HEXAL clips for Expopharm 2009, a medical fair in Germany.
Those were finished in September.
Created during my internship at Fiction Films GMBH.
Did modeling, shading, animating and compositing.
The following video is just an edit from those clips.
Taken from Fiction films Gmbh youtube site:
Hmm seems to be the wrong aspect ratio on youtube. didnt do that :)
Probably one reason why everything is cut off .
Sunday, November 22, 2009
Sunday, November 8, 2009
Sunday, September 20, 2009
[PHOTOS] Classic car meeting Fuerstenfeldbruck 2009
Visited yesterday the classic car meeting at Fuerstenfeldbruck ( called Oldtimertage Fürstenfeld ), which is held each year.
More infos here: www.classicmobil.de
Photos might take a while to load.
The complete gallery: LINK
And a small selection:



























More infos here: www.classicmobil.de
Photos might take a while to load.
The complete gallery: LINK
And a small selection:



























[PHOTOS] VW Porsche 914 pics
Sunday, July 26, 2009
[3D] Dittschberger Bier ad - testing shaders
Well just added some textures and shaders to the bottle and the Pils glass for the custom made Dittschberger beer ad.
Well here is just a render with the shaders. The glass, bottle and beer are just simple dielectric shaders with just some textures attached to it via layered shader.
The foam is just a fast simple SSS shader with a little bump. Im rather happy with the result. Foam isnt very easy. Once animated I probably need a different method for the closeups.

Here I just added some particles with dynamics in order to get some fizzy beer:

Well in order to get the CGI beer a little refreshing I added some condensation water droplets. However I think I added too many. The droplets are just Maya paint effects and I didnt change the shader for it. Those are just basic Phong shaders, probably will change them once.

Didnt do any caustic or occlusion pass yet, its just WIP.
Here the wireframe:
Well here is just a render with the shaders. The glass, bottle and beer are just simple dielectric shaders with just some textures attached to it via layered shader.
The foam is just a fast simple SSS shader with a little bump. Im rather happy with the result. Foam isnt very easy. Once animated I probably need a different method for the closeups.

Here I just added some particles with dynamics in order to get some fizzy beer:

Well in order to get the CGI beer a little refreshing I added some condensation water droplets. However I think I added too many. The droplets are just Maya paint effects and I didnt change the shader for it. Those are just basic Phong shaders, probably will change them once.

Didnt do any caustic or occlusion pass yet, its just WIP.
Here the wireframe:
Subscribe to:
Posts (Atom)





















