Sunday, November 22, 2009

[AD] HEXAL advert for medical fair

Helped to realize 11 different HEXAL clips for Expopharm 2009, a medical fair in Germany.
Those were finished in September.

Created during my internship at Fiction Films GMBH.
Did modeling, shading, animating and compositing.

The following video is just an edit from those clips.
Taken from Fiction films Gmbh youtube site:

Hmm seems to be the wrong aspect ratio on youtube. didnt do that :)
Probably one reason why everything is cut off .


Sunday, November 8, 2009

[PHOTOS] VW Porsche 914 in fall

Just some pics from cruising around.

Zooomr gallery link

Porsche 914 01
Porsche 914 02

Porsche 914 03Porsche 914 04

Porsche 914 05Porsche 914 06

Porsche 914 07

Sunday, September 20, 2009

[PHOTOS] Classic car meeting Fuerstenfeldbruck 2009

Visited yesterday the classic car meeting at Fuerstenfeldbruck ( called Oldtimertage Fürstenfeld ), which is held each year.

More infos here: www.classicmobil.de


Photos might take a while to load.

The complete gallery: LINK


And a small selection:

IMG_3468IMG_3475

IMG_3498IMG_3506

IMG_3511IMG_3531

IMG_3530IMG_3537

IMG_3627IMG_3628

IMG_3647IMG_3686

IMG_3667IMG_3723

IMG_3764IMG_3753

IMG_3801IMG_3811

IMG_3822IMG_3840

IMG_3843IMG_3844

IMG_3907IMG_3912

IMG_3923IMG_3929

IMG_3941IMG_3938

[PHOTOS] VW Porsche 914 pics

Just some pics I took this summer of the VW Porsche 914 /4 1975 . Will later post photos from a classic car meeting.


VW_Porsche_914_4_1975VW_Porsche_914_4_1975_02

VW_Porsche_914_4_1975_03VW_Porsche_914_4_1975_07

VW_Porsche_914_4_1975_04VW_Porsche_914_4_1975_05

VW_Porsche_914_4_1975_06

Sunday, July 26, 2009

[3D] Dittschberger Bier ad - testing shaders

Well just added some textures and shaders to the bottle and the Pils glass for the custom made Dittschberger beer ad.

Well here is just a render with the shaders. The glass, bottle and beer are just simple dielectric shaders with just some textures attached to it via layered shader.
The foam is just a fast simple SSS shader with a little bump. Im rather happy with the result. Foam isnt very easy. Once animated I probably need a different method for the closeups.


beer

Here I just added some particles with dynamics in order to get some fizzy beer:

fizzy_beer

Well in order to get the CGI beer a little refreshing I added some condensation water droplets. However I think I added too many. The droplets are just Maya paint effects and I didnt change the shader for it. Those are just basic Phong shaders, probably will change them once.

codensated

Didnt do any caustic or occlusion pass yet, its just WIP.
Here the wireframe:

wireframe